OlliOllu Out Now for PC, Mac, and Linux

Supreme cool dudes at Devolver Digital and the skate masters at Roll7 announced today that OlliOlli, the critically-acclaimed skateboarding game, is now available for PC, Mac and Linux on Steam, Humble and GOG. Fingerboarders can skate over to Steam right now and grab OlliOlli at 10% off the usual price of $12.99 this week only: http://store.steampowered.com/app/274250.

Devolver Digital and Roll7 also announced the Daily Grind competition for wanna-be pro digital skaters. The Daily Grind is a special mode where each OlliOlli player gets to practice on a new grind course each day before committing to one final run for the leaderboards. From today until July 29, the top score on the global leaderboard each day will be rewarded with a prize pack of free Devolver Digital games on Steam.

OlliOlli first launched on the Sony PlayStation® Vita to stellar reviews for its trance-inducing gameplay. Lovingly handcrafted for PC, the latest version includes all four game modes and supremely precise controls for the ultimate board movement and more.

With more than 120 different tricks and grinds to master and combo in amazing and ridiculous ways, there’s no shortage of combos and flips to try. OlliOlli also includes more than 250 challenges, and a RAD mode that unlocks only after you’ve mastered all other challenges.  

For more information about OlliOlli, visit www.roll7.co.uk.

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OlliOlli Hits PC/Mac/Linux on July 22 Via Steam, Humble, and GOG

Pro fingerboarders Devolver Digital and the talented British deviants at Roll7 announced today that the PC, Mac and Linux versions of OlliOlli will 720 all up on Steam on July 22 for $12.99. Originally launched on the Sony PlayStation® Vita to rave reviews, OlliOlli has been lovingly handcrafted for the PC platform boasting four game modes, sweet rewards, scientifically measured precision fingering for the ultimate board control and more.

The purely insane content in OlliOlli includes more than 250 challenges including the RAD mode that unlocks only after you’ve mastered all other challenges. With more than 120 different tricks and grinds to master, OlliOlli will test your skills to the limit and engage you in increasingly competitive gameplay as you try to shred your way up the new leaderboards.

With more than 35 international game critics kick-flipping 80+ review scores for OlliOlli, the PC release is a do-not-miss summer title.

Steam: http://store.steampowered.com/app/274250

For more information about OlliOlli, hit up www.roll7.co.uk.  

Shadow Warrior Strikes on PS4 and Xbox One

Devolver Digital and Majesco Entertinament today announced a retail distribution partnership to release the katana-slinging action of Shadow Warrior on the PlayStation® 4 computer entertainment system and the Xbox One games and entertainment system from Microsoft this Fall. Devolver Digital will be distributing the game via both consoles’ digital services while Majesco distribute the game at retail.

Shadow Warrior turns the 90’s nostalgia meter way up, delivering big guns, big blades and big attitude laced with humor,” said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. “This is a must have title for every kind of fan: those who loved the original game, FPS enthusiasts and players looking for a deep next gen experience at a legacy price point. We’re proud to partner with Devolver to bring this highly rated game to the console audience.” 

"Our fans have been very vocal about bringing Shadow Warrior to PlayStation 4 and Xbox One so we’re absolutely thrilled to be working with our friends at Majesco to put Wang in a box later this year,” said Devolver Digital CFO Fork Parker.

Shadow Warrior is a bold new vision of the 1997 cult classic, reimagined with a blend of modern design, inventive combat mechanics, and a contemporary retelling of Lo Wang’s comical rise to legend. The game tells the eccentric tale of Zilla Enterprise’s corporate shogun, Lo Wang, who is ordered by his employer to track down and acquire a legendary blade. Forced into a timeless battle, Lo Wang learns of the blade’s connection to ancient gods from another realm, pushing our world to the brink of destruction. Aided by Hoji, a banished spirit from this mysterious world, Lo Wang must use a masterful combination of gun, blade, magic and wit to discover the truth behind the demonic invasion and banish the encroaching forces back into the darkness.

Developed by Flying Wild Hog, Shadow Warrior will be available for the suggested retail price of $39.99 on PlayStation® 4 and Xbox One in late September. For additional information, please visit the official game site at www.shadowwarrior.com

Broforce Updated and Celebrating ‘Merica

Let freedom ring! Free Lives’ retro side-scrolling shooter and irreplaceable cultural portrait of American patriotism, Broforce, is 33% off on Steam today through Independence Day weekend, and has been updated on Steam Early Access. Two new bros, revamped sound design and voiceover and a smattering of gameplay updates based on authentic BroFan™ feedback are now available 

Cherry Broling, the next female bro who hovers above the battlefield and unleashes hell from her assault rifle leg, and Colonel James Broddock*, who deals exclusively in grenades and whose passion for democracy burns even brighter than his beard, are now playable.

Bros will also be serenaded by the sweet voice of Finnish sound designer Joonas Turner (The Swapper, Nuclear Throne) who serves as the new Broforce announcer in the latest update. When a bro falls on the battlefield, he’s going to let you know in the most unmistakable of ways.

Additionally, through the beauty of democracy, new gameplay tweaks and bug fixes have been applied to Broforce to make the spread of freedom a smoother and more fulfilling experience for all. The full list of updates is available on the game’s Steam forum.

Broforce is now kicking ass on Steam Early Access at http://store.steampowered.com/app/274190/.

For more information please hit up www.broforcegame.com or www.devolverdigital.com and follow us at facebook.com/devolverdigital and @devolverdigital.  

* There were reports that Colonel James Broddock briefly appeared in the last update and then was quickly removed, presumed missing in action – ahem. This was not a result in an oversight during the update process. Definitely not that.

Mediatonic and Devolver Digital Remake Hatoful Boyfriend

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Hardcore pigeon dating sim fans everywhere are cooing with delight as developer (Amatuer Surgeon, Foul Play) and avian-friendly publisher Devolver Digital are joining forces to remake Hato Moa’s standout visual novel Hatoful Boyfriend for PC and Mac this summer. Originally launched in 2011 as a limited release Japanese visual novel, Hatoful Boyfriend quickly drew a loyal following of fans that created translation packs, gorgeous artwork, and even romantic fan faction based on their favorite pigeon boyfriends.

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As the only human in St. PigeoNation’s prestigious school for birds you’ll encounter a feathered cast of characters and choose a suitable love interest all while managing elective school classes. Follow your heart as you choose your path and go on romantic dates you but be wary of fowl twists and turns along the way that could turn you love life upside down. There has literally never been a pigeon dating visual novel like Hatoful Boyfriend before.

Playable at E3 2014 by appointment only, Hatoful Boyfriend will launch later this summer on PC and Mac via Steam, GOG, Humble, and other digital storefronts.

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“Our research shows that consumer fatigue for space marines and dragons is at an all-time high – gamers are ready for something new and fresh,” said Devolver Digital CFO Fork Parker. “Semi-realistic pigeon dating simulations are the next great frontier in video games.”

For more information about Hatoful Boyfriend, Mediatonic or publisher Devolver Digital, please visit www.devolverdigital.com or start chatting up some local birds just to see what’s up.

Heavy Bullets Now Available on Early Access via Steam and Humble

Through the dark art of video game publishing, Devolver Digital has teamed up with nom de plume Terri Vellimann and the surprisingly handsome musician Doseone (Samurai Gunn) to launch the procedurally generated FPS Heavy Bullets on Early Access via Steam and Humble. The debut game from Brazilian developer Terri Vellimann is available now as a pretty damned polished beta and the community is invited to provide feedback and suggestions through the last two months of development. American musician/producer/rapper/gentleman Doseone is providing the score and sound design for Heavy Bullets and will be posting works in progress and streaming music sessions to give the community an insight into his process.

Heavy Bullets arms the player with a simple yet stylish revolver and six devastatingly plump bullets with the goal of resetting the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.

Starting in September 2013, developer Terri Vellmann launched the alpha version of Heavy Bullets on the TIGSource forums and has been updating the game based on feedback from a core group of players following the game. Now through the Steam Early Access period, Terri Vellmann will continue to integrate community feedback on gameplay, combat mechanics, and visual tweaks on a wider scale with a final launch planned for July 2014.

“Don’t ever do recreational drugs. Never. But if you do, play Heavy Bullets,” said Devolver Digital CFO Fork Parker. “Again. Don’t do drugs.”

Heavy Bullets is available now via Steam Early Access, the Humble Store, and other digital download services for with a 15% discount off the final $9.99 price. Follow development of Heavy Bullets via heavybullets.com and provide gameplay feedback @TerriVellmann and music feedback @Doseonetweets on Twitter as well as the official Steam game forums.

Also, check the dope ass beats from Doseone on SoundCloud and let him know that you dig the magic.

acidnerve:

acidnerve.com is up!We’ve set up a tumblr and have integrated it with twitter (and facebook shortly), so it’s easy for us to let everybody know what’s happening, as well as make it easy for everybody to keep up.We would set up a ‘proper’ website, but this fits our needs and saves us time fiddling with all that other stuff and just letting us focus on our game, TITAN SOULS.
We will have exciting news to share soon, so follow us on tumblr, twitter, and facebook (links on the website), to stay updated with what is happening!

acidnerve:

acidnerve.com is up!

We’ve set up a tumblr and have integrated it with twitter (and facebook shortly), so it’s easy for us to let everybody know what’s happening, as well as make it easy for everybody to keep up.

We would set up a ‘proper’ website, but this fits our needs and saves us time fiddling with all that other stuff and just letting us focus on our game, TITAN SOULS.


We will have exciting news to share soon, so follow us on tumblr, twitter, and facebook (links on the website), to stay updated with what is happening!

ALWAYS SOMETIMES MONSTERS RELEASES MAY 21 ON STEAM

Independent developer Vagabond Dog and the questionable professionals of Devolver Digital have announced Always Sometimes Monsters, an unconventional story-driven RPG about life, love, and the lengths that we will go to find happiness in both, will hit PC via Steam and Humble on May 21st. Inspired by always sometimes true-life events, Always Sometimes Monsters features an incredibly touching and engaging emotionally driven narrative as players struggle with tough life choices.

Players will assume the role of a down-and-out character on the verge of collapse after learning the love of their life is set to marry someone else. Selecting from characters of different gender, race and sexual orientation players will encounter a world that reacts uniquely to who they are as they live through common experiences and unique hardships. 

With time working against them, players set out on a unique cross-country journey filled with memorable and countless choices. Each playthrough is filled with a staggering number of diverging paths, creating a narrative tailored to the individual playing, their choices, and their personal ethical compass.

Always Sometimes Monsters is designed to reflect parts of yourself as you play and possibly give you a better understanding of who you are,” said Justin Amirkhani from developer Vagabond Dog. “What makes it interesting is not learning whether or not you’re a monster, but reflecting on how you can change.”   

Always Sometimes Monsters will be playable at PAX East, Booth # 787 inside the Indie Megabooth with a custom demo asking players to question their morals and step into the shoes of someone altogether different from themselves.

Always Sometimes Monsters is now available for pre-order on Steam and Humble via AlwaysSometimesMonsters.com with a 33% discount for a limited time. 

Follow development at vagabonddog.com or on Twitter @VagabondDog.

ROLL7 AND DEVOLVER DIGITAL ANNOUNCE NOT A HERO

The handsome lads of developer Roll7 (OlliOlli) and overly-emotional video game label Devolver Digital are proud to announce Not A Hero - the first indie cover-based shooter presented in ISO-Slant™ for PC and next-gen consoles. Featuring a smorgasbord of running, gunning and sliding action, Not A Hero is a 2¼D cover-based shooter that has absolutely no qualms with handing you your own ass the minute you peek out from cover this summer.

When an anthropomorphic rabbit/mayoral candidate from the future named BunnyLord needs a murderous loner to clean up the city during the election, Steve heroically offers up his dubious skills with a gun and lack of self-preservation instinct to this mysterious stranger from beyond. Now Steve must clear five districts of crime and recruit new heroes for his cause by sliding, diving, ducking, and taking cover through hundreds of full-throttle shootouts across the city. Through the power of ISO-Slant™ technology and a wasted youth, London-based developer Roll7 (OlliOlli) delivers the greatest 2¼D cover-based indie shooter of all time ever.

“The Roll7 team was less than enthused about partnering with a publisher of questionable morals and hygiene but through a series of legal maneuvers and old fashioned black magic here we are – stuck with Devolver Digital,” noted Roll7 creative director, John Ribbins.

Not A Hero is powered by ISO-Slant™, a new proprietary technology that allows game developers to reach the sweet spot between 2D and 2½D perspectives with minimal effort. Through the liberal, almost irresponsible use of ISO-Slant™, Not A Hero developer Roll7 is able to radically alter the standard 2D pixel art action game into an unbelievable 2¼D visual tour de force and creates a unique new genre sure to entertain for years to come.

“We are so glad to have partnered with the ISO-Slant™ team™,” said Devolver Digital CFO Fork Parker. “While there are plenty of tools for 2D and 3D game development, if your ass wants some 2¼D action write that check for ISO-Slant™, baby.”

Not A Hero will be hitting PC, Mac, and Linux via Steam and next-gen consoles in Fall 2014 and will debut with a playable alpha at Rezzed in Birmingham, England March 28 – 30 and PAX East in Boston, USA April 11 – 13.

More information on Not A Hero can be found at www.roll7.co.uk and by following @Roll_7 and @DevolverDigital on the Twitter. For ISO-Slant™ licensing inquiries please visit www.iso-slant.com