Independent developer Vagabond Dog and the questionable professionals of Devolver Digital have announced Always Sometimes Monsters, an unconventional story-driven RPG about life, love, and the lengths that we will go to find happiness in both, will hit PC via Steam and Humble on May 21st. Inspired by always sometimes true-life events, Always Sometimes Monsters features an incredibly touching and engaging emotionally driven narrative as players struggle with tough life choices.
Players will assume the role of a down-and-out character on the verge of collapse after learning the love of their life is set to marry someone else. Selecting from characters of different gender, race and sexual orientation players will encounter a world that reacts uniquely to who they are as they live through common experiences and unique hardships.
With time working against them, players set out on a unique cross-country journey filled with memorable and countless choices. Each playthrough is filled with a staggering number of diverging paths, creating a narrative tailored to the individual playing, their choices, and their personal ethical compass.
“Always Sometimes Monsters is designed to reflect parts of yourself as you play and possibly give you a better understanding of who you are,” said Justin Amirkhani from developer Vagabond Dog. “What makes it interesting is not learning whether or not you’re a monster, but reflecting on how you can change.”
Always Sometimes Monsters will be playable at PAX East, Booth # 787 inside the Indie Megabooth with a custom demo asking players to question their morals and step into the shoes of someone altogether different from themselves.
Always Sometimes Monsters is now available for pre-order on Steam and Humble via AlwaysSometimesMonsters.com with a 33% discount for a limited time.
The handsome lads of developer Roll7 (OlliOlli) and overly-emotional video game label Devolver Digital are proud to announce Not A Hero - the first indie cover-based shooter presented in ISO-Slant™ for PC and next-gen consoles. Featuring a smorgasbord of running, gunning and sliding action, Not A Hero is a 2¼D cover-based shooter that has absolutely no qualms with handing you your own ass the minute you peek out from cover this summer.
When an anthropomorphic rabbit/mayoral candidate from the future named BunnyLord needs a murderous loner to clean up the city during the election, Steve heroically offers up his dubious skills with a gun and lack of self-preservation instinct to this mysterious stranger from beyond. Now Steve must clear five districts of crime and recruit new heroes for his cause by sliding, diving, ducking, and taking cover through hundreds of full-throttle shootouts across the city. Through the power of ISO-Slant™ technology and a wasted youth, London-based developer Roll7 (OlliOlli) delivers the greatest 2¼D cover-based indie shooter of all time ever.
“The Roll7 team was less than enthused about partnering with a publisher of questionable morals and hygiene but through a series of legal maneuvers and old fashioned black magic here we are – stuck with Devolver Digital,” noted Roll7 creative director, John Ribbins.
Not A Hero is powered by ISO-Slant™, a new proprietary technology that allows game developers to reach the sweet spot between 2D and 2½D perspectives with minimal effort. Through the liberal, almost irresponsible use of ISO-Slant™, Not A Hero developer Roll7 is able to radically alter the standard 2D pixel art action game into an unbelievable 2¼D visual tour de force and creates a unique new genre sure to entertain for years to come.
“We are so glad to have partnered with the ISO-Slant™ team™,” said Devolver Digital CFO Fork Parker. “While there are plenty of tools for 2D and 3D game development, if your ass wants some 2¼D action write that check for ISO-Slant™, baby.”
Not A Hero will be hitting PC, Mac, and Linux via Steam and next-gen consoles in Fall 2014 and will debut with a playable alpha at Rezzed in Birmingham, England March 28 – 30 and PAX East in Boston, USA April 11 – 13.
Devolver Digital and filmmakers Bram Ruiter and Daniel Oliveira Carneiro are pleased to announce Super Game Jam, an engaging new documentary series following some of the world’s most talented indie game developers doing what they do best. Filmed in five cities over a six month time period, Super Game Jam pairs two indie developers together for 48 hours and challenges them to create a game based on a theme suggested by their peers. The series examines the creative process, technical skill, and friendships that form through a game jam event on a more personal and intimate level.
“Game jams have become an increasingly important part of the indie game development scene and our hope is to let everyone see what goes into these collaborations and explorations of themes through games,” said Daniel Oliveira Carneiro, half of the filmmaking duo behind Super Game Jam.
Super Game Jam will be presented over five episodes starting this April with each film and game pairing available together for download through Steam.
Episode 1 | Utrecht, Netherlands
Jan Willem Nijman (Ridiculous Fishing, LUFTRAUSERS) + Richard Boeser (Ibb and Obb)
Episode 2 | Berlin, Germany
Dominik Johann (Impetus, LAZA KNITEZ!!) + Christoffer Hedborg (Shelter, Pid)
Episode 3 | Oakland, USA
Adam Drucker (doseone, Samurai Gunn) + Sos Sosowski (McPixel)
Episode 4 | Gothenburg, Sweden
Jonatan Söderström (Hotline Miami) + Martin Jonasson (Rymdkapsel)
Episode 5 | London, England
Tom Francis (Gunpoint) + Liselore Goedhart (Remembering, Nott Won’t Sleep)
Deconstructeam and Devolver Digital are super pumped to announce that upcoming indie thriller Gods Will Be Watching will arrive on PC, Mac, and Linux via Steam, Humble, and GOG this June. Starting as a standout entry in Ludum Dare 26 competition, Gods Will Be Watching, developer Deconstructeam has greatly expanded the original story of a space exploration team stranded on an unfamiliar world faced with ethical conundrums and moral dilemmas.
The updated and expanded Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face intriguing puzzles and tough decisions that will affect their entire crew’s wellbeing. Set against the backdrop of an interstellar struggle, Gods Will Be Watching follows Sgt. Burden and his crew in six tense chapters from hostage situations and wilderness survival to biological weapon prevention and agonizing torture scenarios. Each decision is crucial and players will need to choose between the lives of their team and the saving the world from genocide.
“Our team set out to make a new breed of point and click adventure and capture the feeling of having to make heavy decisions with sometimes dark consequences,” said Jordi de Paco, founder of developer Deconstructeam. “We understand that Gods Will Be Watching is a departure for the genre but think we have an opportunity to break new ground in storytelling and the weight of decisions.”
Deconstructeam and Devolver Digital will have different playable scenarios available to demo at SXSW Gaming in Austin, Rezzed in Birmingham, and PAX East in Boston through the spring leading up to the launch in June. Fans unable to visit these shows can try the original game jam at godswillbewatching.com. and follow development via Twitter @Deconstructeam.
In what industry pundits are calling the most obvious pairing ever, developer Free Lives and rogue publisher Devolver Digital are joining forces to bring Broforce to Steam Early Access in March 2014 with a full PC and console release this summer. Born during Ludum Dare 23, Broforce has been through an extended training montage over the past year and is now poised to dominate international politics and possibly end terrorism through a sheer show of force.
Broforce brings the shock and awe as gamers across the globe take control of an under-funded, over-powered paramilitary organization dealing exclusively in excessive force. Stroke your MURDER-BONER™with up to four friends, locally and online, in non-stop, explosive run ‘n’ gun action and eliminate the terrorist forces that threaten our way of life. Adapt your tactics as you select bros from a massive roster of true 80’s and 90s action heroes, each with unique weapons and abilities. Set off incredible chain reactions of fire, napalm and limbs in the name of freedom. Then, as the dust settles, face off against each other in one of many competitive modes. Finally gain closure by answering important life questions that have been keeping you up at night: who would win in a flex-off between the Brominator and Brobocop?
“Broforce is sure to put hair on your chest, regardless of gender, and give your neck that thick, tree stump look that is coveted by all true bros,” said Devolver Digital CFO Fork Parker. “Hnnnnnng.”
In addition to the campaign and multiplayer modes in Broforce, more creative bros will be able to use the level editor to create and share their own custom playgrounds of destruction just to watch their friends tear it apart in the name of freedom and democracy.
“We’re elated to find a publisher with enough luscious chest hair and neck girth to match up with Broforce,” said Evan Greenwood, Director at Free Lives.
After a lot of hard work, our friends at General Arcade have updated Duke Nukem 3D: Megaton Edition on Steam to include online multiplayer deathmatch and cooperative modes! How about some marketing bullet points:
* Duke Match and cooperative play for up to 8 players
* Cross platform play across PC, Mac, and Linux
* Hundreds of user made maps available via Steam Workshop
Oh, and Duke Nukem 3D: Megaton Edition is 60% off as a part of Steam’s Midweek Madness promotion so grab it now if you haven’t!
Thanks for your patience and support and shout out to General Arcade for making the definitive version of this legendary shooter.
After intense negotiations between developer Flying Wild Hog and publisher Devolver Digital’s shadowy Future Profits Division, the katana-filled and blood-soaked Shadow Warrior has been updated with an all-new and absolutely free Survival Mode. Budding katana masters will be able to slice, shoot, and crash through an incredible onslaught of raging enemies in three custom-built battle arenas in the game’s latest update.
Not content with just one super sweet update, Flying Wild Hog and Devolver Digital have partnered with Interceptor Entertainment and Apogee Software to bring some crossover magic to both Shadow Warrior and Rise of the Triad. Starting today, gamers will be able to use Rise of the Triad’s Excalibat as an alternative katana in Shadow Warrior and in turn step in to the shoes of Shadow Warrior’s Lo Wang in Rise of the Triad’s insane multiplayer modes.
“Enjoy the free content, nerds,” remarked Devolver Digital CFO Fork Parker. “Don’t forget my holiday cheer and festive giving of free stuff next year when I jack up prices on some face-melting indie games.”
Shadow Warrior is now available on Steam, GOG, and Humble Store and will be discounted to varying degrees of insanity all holiday season. For more information on Shadow Warrior follow @_ShadowWarrior on Twitter or visit www.shadowwarrior.com.
PlayStation 4’s may be sold out in stores across the U.S. but Devolver Digital has your back: fans are now able to submit a 30-second video entry via YouTube to Devolver Digital on why they deserve a PlayStation 4 this holiday. Entries can be submitted from now until noon Austin, Texas time on the 23rd of December. One lucky winner will get a PlayStation 4 and a pre-release download for Hotline Miami 2 on PSN when it’s ready to go.
“My first thought was to either sell it online for a tidy profit or set it on fire in front of some overzealous fanboys but then our PR team said we had to give it away because that’s what baby Jesus would want,” said Fork Parker, CFO of Devolver Digital.
How to make it happen:
- Only entries from the United States are eligible to win. Sorry, this is the only way we can appease the monsters we keep chained up in the legal department.
- Keep the video entrees under 30 seconds and on YouTube only, telling Devolver Digital and Fork Parker why they deserve to win. That’s like half a minute, so make it count!
- Entrants must submit their link in a tweet to @DevolverDigital and follow @DevolverDigital to be eligible to win. One entry per Twitter/YouTube user.
- Winner will be notified via Twitter direct message so if you don’t follow @DevolverDigital and you win, you actually lose. People will call you a loser.
- If you don’t win, you should still totally buy a PlayStation 4. They’re slick.
Independent developer Jay Tholen and rogue game publisher Devolver Digital have announced their hug-filled partnership on the open world adventure game Dropsy to PC, Mac, and Linux in October 2014.
Dropsy is a non-traditional take on the classic point and click adventure formula starring the game’s perpetually carefree namesake clown as he explores a richly detailed world full of colorful characters and sinister secrets, doling out hugs along the way. Rather than lead players on a singular narrative path, players are free to choose which avenues of adventure they want to explore in an open world setting and can piece the puzzles and story together however they choose.
During the quest to clear his name after a deadly circus fire, Dropsy will encounter a peculiar cast of folk to communicate with through visual icons rather than the traditional text dialog trees. Through these rudimentary conversations, Dropsy takes players on a self-aware journey of self-discovery with a story that harnesses powerful themes of love and redemption – Dropsy the character is an outsider, longing for a community to call his own. Along his adventure, players will find answers to geographically based puzzles, unravel dark and shameful secrets from his past, and collect fancy items to stuff in his elastic waistband for use along the way. Oh, and Dropsy can also talk to animals.
Originating as a “choose your own adventure” game in 2008, Dropsy has made its way to a full-fledged adventure game through the support of backers on Kickstarter. While Dropsy quickly surpassed its $14,000 funding goal, the Devolver Digital team has pledged additional development, marketing, and production funds to help Jay Tholen and his team fully realize Dropsy without compromising anywhere along the way.
“You had me at visual dialog,” remarked Devolver Digital CFO, Fork Parker. “We’re going to save a boatload of cash on localization.”
Fans of oddly carefree clowns and Devolver Digital productions can visit www.dropsytheclown.com to pre-order Dropsy and grab other fancy rewards while the Kickstarter is still live. Follow @DropsyTheClown on Twitter to keep up with development updates and other news.
UPDATE: To clear up any confusion, any and all funds collected via Kickstarter will of course remain with the developer to fund the development of Dropsy. Devolver Digital is not involved with money from backers nor do we have any say in how it is used. We’re going to provide additional funds beyond Kickstarter to make sure that all stretch goals are met and that any additional features or content the team envisions for the game are possible because we love Dropsy and want it made without compromise. Oh, and marketing, QA, localization, etc. The boring stuff.
The godfathers of crazy at Croteam have updated their monster opus Serious Sam 3: BFE just in time for Halloween with two sloppy, orange-tinted pieces of fun!
First up, through the rest of October, Serious Sam 3: BFE now has a new “Halloween” blood and guts option that changes the explosions of alien blood and extraterrestrial guys into slimy yet festive pumpkin chunks!
Next up, Croteam has added a new Halloween pumpkin item throughout the campaign that randomly yield bonus health and ammo items. Trick or treat, indeed!
Finally, to celebrate the spookiest of holidays Serious Sam 3: BFE and the Serious Sam Complete Pack are a frightening 85% off on Steam from October 29 - November 1!